![]() ![]() The writing style is great and no one should have problems with understanding it. as you can see, there are basic chapters, as well as very advanced topics. The book is both for beginners but also for people very familiar with graphics APIs. The book gives all the information needed to start and even become quite proficient with OpenGL. Older versions of the book contained chapters about Platform specifics.This is important because in OpenGL 4.5 we should be using direct state access functions rather than bind and update. The latest version of the book focuses on OpenGL 4.5.There is even a chapter about not core, but very important extenstions like Sparse textures and bindless graphics. #OPENGL 4.3 TUTORIAL HOW TO#AZDO Techniques and how to debug OpenGL Applications.
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